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Crisis Core - Final Fantasy VII Cheats

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Last Updated on September 22, 2008
 
 

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Cheats for Crisis Core - Final Fantasy VII

Hint: Conversation With Hojo

When you reach the Fusion Chamber and have a conversation with Hojo, he will ask you a series of questions. While there is no wrong answer to any question, the amount of SP you come out of the conversation with will actually depend on which answer you provide him. Below are the three questions he will ask you along with the SP point value of each possible answer.

When asked Which do you admire more?, answer Sephiroth for 300 SP or Angeal for 100 SP.

When asked What do you think Shinra needs most right now?, answer more SOLDIER operatives for 200 SP or more science and technology for 400 SP.

When asked Which do you believe to be more befitting a SOLDIER member?, answer a person who gives it all for 200 SP, or a person unafraid to challenge Shinra for 300 SP.



Hint: Find the Cursed Ring

At the very beginning of the game, after you fight Behemoth, you will be quickly brought to the second chapter. You'll have a scene with a character named Kunsel, who will brief you about all sorts of important stuff. He'll then tell you to check out the nearby supply pod, where you'll find a Bronze Bangle. However, if you check the pod again, and again, and again (twenty more times, in fact), you will find an item called the Cursed Ring.

The Cursed Ring is a statistical powerhouse, raising your HP, MP and SP by 10%, as well as increasing all stats by ten points. However, you can't use limit breaks, you can't level up, and you can't access the DWMs during battle, meaning it's both a blessing and a curse!



Unlockable: Genji Armor

Acquiring the Genji Armor requires you to complete your DMW gallery and to achieve 100% for each piece of the gallery. Genji Armor allows your max HP to reach 99,999, adding permanent Endure and Regen to Zack for as long as the gear is equipped.



Unlockable: New Game+

To unlock a New Game+ option, beat the game once through and save after the ending and credits have concluded. You can then play through the game again with your items, gear, Materia, and more from your previous quest.



Hint: Money Farming

A great way to get as much money as you want is by attempting the following. Once you acquire the spell called Quake, head to the Master Tonberry quest. Use Quake in every battle, which should deal the maximum 9,999 HP of damage while using 58 MP. An Ether costs 200 Gil, but a dead Tonberry is worth 500 Gil. You should therefore make a profit of 700-1,200 HP per battle. Repeat this process as much as you can to theoretically make as much money as you want.

Addition from dinamo_badblueboys:

Additionally, you can just kill the Tonberries on mission 10-2-3 and not have to use any MP, therefore saving any spent money. They only have 8,000-10,000 HP, and are easy to kill without Quake by the time you acquire that spell.



Hint: SP Conversion

If you're in need of SP, here's a good way to convert your materia to massive amounts of it. Take any status-raising materia (such as HP Up), and fuse it with a Chocobo Feather or another item that will raise the materia's attributes. Have the attribute added high (which shouldn't take too much SP), keeping in mind that the better-leveled the materia, the better this will work. Once you get the materia, convert it into SP.

By converting a materia like SP++ (30+) fully mastered, I got 150,000 SP. The rarer the materia converted, the more SP you will get from it.



Hint: Fast Materia Mastering

After leveling-up to a fairly high level (around the time you get the DMW called Lucky Stars), you’re in a good position to master your equipped Materia rather easily. Head to the game’s very first mission, which should be extremely easy for you to complete by this point. Because of the parameter breaks, dying there is unlikely. You can master your equipped Materia rather easily by hitting this mission up over and over again.



Hint: 9,999 HP

If you want 9,999 HP, try the following. Fuse together two fully-leveled HP Up materias together, and fuse into the materia twenty-five Elixirs (you have to have the item-materia fusion skill to do this). The end result will be an HP Up+ materia with +360% HP (or around there). Elixirs are fairly rare items, but you can get the Elixirs you need by doing missions.



Hint: Following Aerith

There comes a time in the game where you need to follow Aerith around Midgar. If you're getting lost or are just feeling lazy, you can stand in front of her and she'll literally push you to where you need to go. Just be sure to steady yourself in front of her so that she doesn't walk past you.



Hint: Mission Difficulty

There are hundreds of optional missions in the game, and each and every one of them are worth your time. You'll get lots of special items, gear and materia for completing them, not to mention Gil and "experience" that will go towards leveling up. However, you may notice that there are difficulty levels affixed to each mission. Keep in mind that these fluctuate depending on your level, so if a mission is listed as "very hard" and you don't want to undertake it at the present time, it will become "hard" and then "normal" (and so on) as the difficulty level adjusts to your ever-raising level. This ultimately makes every mission in the game manageable at one point or another.



Unlockable: Item Fusion Tome

To unlock the Item Fusion Tome, complete mission 8-2-1.



Easter Egg: Sephiroth Foreshadowing

When you get to the part of the game where you have to assemble Aerith’s flower cart, you should instead head back to the SOLDIER building and go to Lazard’s office. Walk up to his desk, flip the camera around, and look at his computer screen. You’ll see a picture of Sephiroth there, foreshadowing events to come.



Hint: Shinra Manor Combo

At a certain point in the game, you will arrive with a very ill Cloud at Shinra Manor and will have to find new clothes for him. There are four rooms in the manor that you will find are locked as you explore, and if you look through the keyholes of the locked doors, you will see certain items that when counted will give you a combination to a safe which holds Vital Slash Materia. Here’s how to find the digits (From the Editor: this submitter gave us a combination, but in fact the combination is randomly generated on each game, hence you’ll have to find it on your own by doing the following).

First Digit - Knowledge Overflowing (In the room nearest Cloud, you will find a room full of bookshelves. Count the books on the shelves for this number.)

Second Digit - Unfamiliar Faces (In a room on the first floor you will find eerie apparitions floating in a room. Count them for this digit.)

Third Digit - Tasty Reminders From Home (The second locked room on the second floor will hold dumbapples and cans of juice. Count them.)

Fourth Digit - On All Four Legs (The other locked room on the first floor holds a bunch of chairs. Count them up for the final number.)



Hint: Magic Pot DMW

When you encounter the rare and hard-to-find Magic Pots in the game, you’re going to have to be well-prepared to fight them. That’s because you need to attack them in a certain order with certain attack types, but the payout is worth it, because you’ll net a Magic Pot DMW. An easy way to acquire this DMW is to head to Mission 10-2-3 (Master Tonberry) and find the Magic Pot there. Then, attack it in this order, and the DMW is yours: Fira, Gravity, Jump, Assault Twister.



Hint: Missiles in Banora

Early in the game, you'll reach a town called Banora. Near the end of the mission there, you'll encounter a weird little minigame where missiles will be shot towards you and you'll have to cut them down out of midair. This seems like a useless exercise, but in fact how many missiles you manage to halt will give you more time when you have to get back to Angeal's mom's house. What's more, you'll get items and other rewards for cutting the missiles down. If you use the added time to scour the town for more items and grab them all, you'll get an additional substantial reward, including an Ether, a Soma, an X-Potion, an Elixir and a Phoenix Down.



Hint: Avoiding Mission Battles

Most battles in missions can actually be avoided, if you know what to do. Simply hug walls while you're running through areas and battles should be easily avoided. This trick will always work in round-shaped rooms, though it has less of a chance of working in other situations.



Unlockable: Genji Helm

You can acquire the Genji Helm in the Network Shop Shade, a shop that can be found on mission 9-5-4. It costs a million Gil, it equips No Cost MP and No Cost AP, and adds a permanent Libra affect.



Unlockable: Genji Shield

The Genji Shield is an extremely powerful piece of gear that’s located in Mission 7-6-6. You have to fight the Magic Pot using the following attacks in this order: Gil Toss, Costly Punch, 99,999 Damage and Octaslash. The Genji Shield, when equipped, gives you permanent Omni Status Guard, absorbs elemental damage and keeps permanently active Barrier and MBarrier.



Hint: Rifle Fun in Nibel Plains

There comes a point late in the game where you’re inserted into the Nibel Plains and are given a rifle to take out enemies from afar. There’s a level-up system on the rifle that’s explained before you kill the first enemy. While it seems that you can’t possibly level up the rifle entirely before you reach the conclusion of Nibel Plains, you can actually backtrack at certain points to make enemies respawn. By doing so, you can accumulate seemingly-endless amounts of experience to be used on your rifle.



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